Back to school
It’s time for another update of the very interesting super advanced and always interesting Tumbleweed blog.
This week, we’ve had a team member, Christer, become infected by the cold flu, you know, that kind of thing that strikes you down, makes you stay in bed, and have fucked up dreams and nightmares.
He’s better now, and he has managed to spread the flu to the other company sharing offices with us.
Back to school
On wednesday , Kris Jet, and I went to our old uni to hold a speach to the game programming freshmen. We spoke about our company history, how we started up straight after graduation, and how we moved on to become licenced Sony developers. We also showed them what we are doing at the R&D side, with our racer for next-gen handheld devices.
Our most important message however, was not how cool we were, but how cool they should become! We told them the most important thing they need to hear when starting up as game programming students:
-Make games
By explaining that the sooner they got the basics skills down, the sooner they’d be having fun making pong, mario-esque platformers, vertical scrolling shooters, rpg’s, you name it. They will have to power to create games and tweak established genres into something new, not just on paper, but also in code, in working prototypes.
This is where I’d like to make a comment, or an analogy, which you may or may not agree with…
-You can’t experiment with painting until you know how to paint; that would just be experimenting with paint, a random clash of colours without reasoning.
This is kind of the reason why we encouraged them to start their game programming career by coding established gameplay systems. (If you disagree, i’d love for you to comment this blog post and call me a silly-boy)
We told them to work in teams, create games both in their spare time, and at school. It will be exciting to see what they can conjour up.
Friday gaming sessions
Also, on another note, biometric, those we share offices with, have begun arranging “friday night gaming session”, which means every friday, we’ll play some sort on non-electronic game. Last friday, it was poker, this friday is magic. I managed to win a round of texas hold-em last time, but this is my first time playing magic, so I suspect it’ll end in tears..
or massive loss.


Willy Said:
Ay! Willy approves!
I recommend using even simpler tools to make your first games. Tools that allow any average Joe to make games easy and fast! Tools such as gamemaker!
You certainly won’t learn programming, but applications such as these allow you to experiment with designing stupid and creative games in a matter of hours. So you’ll definitely nail the game design bit quickly.
(Also, it lets you design and test an easy prototype before spending hours of doing the real coding, nice!)