tumbleweek #3

So what was it exactly that we did last week?

Ooooh! oh yeah! The track list for the game is now complete!

We’ll do a proper presentation of the music during the course of the next weeks.

Game Over and an idle pose

McKack made animations for the game over state and the idle state. You see, when Umami is standing about, ready to start a level, it’d be really silly if he just stood there looking stiff and boring. That is precisely why we added an idle animation. The game over state was also without animation; but not anymore!

On my back looking slightly sad, level has been failed, oh no!

On my back looking slightly sad, level has been failed, oh no!

Trophies

All of the trophies for the game has been implemented and tested. They all seem to be working as intended, but some might be too easy. We might have to make some of them harder to get. What do you prefer, easy trophies that just keeps falling from the sky, or hard earned trophies that you had to work to get?

Story

The script of Umami was also completed last week. To integrate the story into the game, we’re planning to use cartoon-style panels. The story is a bit whimsical, a bit silly, a bit odd and maybe even funny somehow, slightly at least! :)

This entry was posted by havchr on November 24, 2009 at 10:41am. It is filed under Umami. You can follow any comments to this entry through the RSS 2.0 feed.

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