by havchr on November 24th, 2009
So what was it exactly that we did last week?
Ooooh! oh yeah! The track list for the game is now complete!
We’ll do a proper presentation of the music during the course of the next weeks.
Game Over and an idle pose
McKack made animations for the game over state and the idle state. You see, when Umami [...]
by havchr on November 16th, 2009
This week, well, actually, last week, has been all about putting our weekly plan into action.
Important people , important milestone
One of the things we had to do, was to send Umami to some important people to reach an important milestone in our project. After making sure everything in that package was as it should be, [...]
by havchr on November 2nd, 2009
Are you ready to watch a gameplay video of Umami?
We have just released one!
Umami is a rhythm platforming game, where you run through levels, pick up notes, jump to platforms, defeat and dodge enemies and have a good time!
The running part is automatic, but jumping is completely free form. We have made our [...]
by havchr on September 12th, 2009
When we attended Gamescom in August, we hoped to meet some pleasant people there; and we did!
First off, let me tell you, Gamescom was ridiculously large. It was bigger in size than the main airport in Norway (Gardermoen). It was divided into two different sections. One for entertainment, which was open to public, had lots [...]
by krisjet on March 2nd, 2009
The winners of our competition are as follows:
Normal Mode
Horrible - 84002
Seanwich - 48601
PxG - 39505
Boss Mode
Andywang - 57520
Boobo - 56550
Shimmy - [...]
by krisjet on February 17th, 2009
Merchandise
Tumbleweed Interactive now has a brand new online store, set up together with our store partner Casuallyhardcore.net. If you prefer typing your links instead of clicking you can go to www.tinyurl.com/tumbleshirts!
We’re currently working on a design for a Skybound shirt, which will be available in the near future.
Crouching bug, hidden feature
I’d like to talk a [...]
by krisjet on February 11th, 2009
High score acrobatics
Whenever you work on a project that’s meant to entertain people, like a game, you’re anxious to see how it fares when it’s released. For our first game Skybound on the iPhone, one of the great ways for us to see if people are enjoying it, is to watch the high score tables. [...]
by havchr on January 24th, 2009
We have been working hard on a patch for our iPhone / iPod Touch game Skybound. This patch has incorporated all the feedback we’ve heard from players. The biggest complaint being the UI, which we have worked hard on making iPhone-ish and smooth. The new and improved menu interface feels much more alive and vibrant.
Enough [...]
by havchr on December 19th, 2008
We are proud to announce that we have developed a brilliant game for iPhone and iPod Touch users to enjoy!
Skybound
Is a very simple game where you draw clouds and bounce a ball high into the sky, as high as you get, into the sky and beyond!
The game has been submitted for approval to the appstore [...]
by havchr on September 20th, 2008
Hi all.
All the worlds economy has gone to hell this week. So what did we do whilst all this were happening?
We’ve been developing games you know. Games that can cheer you up when all your mortgage is
making you sad.
And this week, we’ll share some more insight regarding our two announced projects, Umami for PSN [...]