The following posts are tagged with Development.


Introducing Håvard Christensen!

Hello and welcome to the second entry in our weekly blog feature here at the Tumbleweed Interactive Developer’s Blog!

I thought it might be a good idea to have a weekly feature where we introduce each of our team’s members, one at a time. This week we’ll start with the captain of our OpenGL ES 2.0 [...]

The first of many

Welcome to the first entry in our new weekly blog post here at Tumbleweed Interactive. We’ll try our best to have at least one new update each week. Most of the blogs will be written by yours truly, but I imagine I’ll delegate the task to some of the other team members from time to [...]

Multi-threading woes

Multi-threading is quite possibly the most misunderstood concept from a consumer’s stand-point in computer science. I can’t even count the number of times I’ve heard statements such as “what’s the point with 4 cores, when current programs only supports two cores?”. So I thought I’d take it upon myself to clear this up, once and [...]

Tumbleweed featured in Norway’s largest online IT magazine

Today, Tumbleweed Interactive is featured in Norway’s largest IT-related magazine. There, new and unique features in our game “Umami” is revealed for the first time. The article is an interview with our Managing Director, Kristoffer Jetmundsen, and deals with both the Norwegian game industry and our up-coming title “Umami”.
Unfortunately, the article is in Norwegian only, [...]

Umami Development Update

As always, the team is hard at work on our newest title. Our weekly development meeting yesterday got a bit out of hand (it’s usually a 30 to 60-minute affair) and ended up in a game design brainstorming session, fleshing out the Umami concept, dropping some poorly defined features and polishing the ones we all [...]

The woes of game development

Recently, I’ve started work on our new game engine. And allow me to introduce tonight’s topic right away, thats a game engine and not a graphics engine. In fact, our new graphics engine is near-complete, and we’re only missing the game engine to go with it. Anyway, when undertaking the major task that is software [...]

A small update

Tomorrow is a big day. Then, the first alpha version of our current unannounced project will hopefully be done. It is still a little while before the title will be announced. What I can say though, is that it’s a new twist on a tried concept :). If all goes according to plan, our game [...]

We are online!

Today, we launched our new web-site, along with this little blog. Here we will post development progress and news, and perhaps some juicy details on our current projects. So stick around!