The following posts are tagged with Umami.


tumbleweek #3

So what was it exactly that we did last week?
Ooooh! oh yeah! The track list for the game is now complete!
We’ll do a proper presentation of the music during the course of the next weeks.
Game Over and an idle pose
McKack made animations for the game over state and the idle state. You see, when Umami [...]

Tumbleweek #2

This week, well, actually, last week, has been all about putting our weekly plan into action.
Important people , important milestone
One of the things we had to do, was to send Umami to some important people to reach an important milestone in our project. After making sure everything in that package was as it should be, [...]

Umami Gameplay Video!

Are you ready to watch a gameplay video of Umami?
We have just released one!
Umami is a rhythm platforming game, where you run through levels, pick up notes, jump to platforms, defeat and dodge enemies and have a good time!
The running part is automatic, but jumping is completely free form. We have made our [...]

Umami article on Norwegian game site gamer.no

When we attended Gamescom in August, we hoped to meet some pleasant people there; and we did!
First off, let me tell you, Gamescom was ridiculously large. It was bigger in size than the main airport in Norway (Gardermoen). It was divided into two different sections. One for entertainment, which was open to public, had lots [...]

New eXfusion screenshots and Umami updates

Hi all.
All the worlds economy has gone to hell this week. So what did we do whilst all this were happening?
We’ve been developing games you know. Games that can cheer you up when all your mortgage is
making you sad.
And this week, we’ll share some more insight regarding our two announced projects, Umami for PSN [...]

The first of many

Welcome to the first entry in our new weekly blog post here at Tumbleweed Interactive. We’ll try our best to have at least one new update each week. Most of the blogs will be written by yours truly, but I imagine I’ll delegate the task to some of the other team members from time to [...]

Tumbleweed featured in Norway’s largest online IT magazine

Today, Tumbleweed Interactive is featured in Norway’s largest IT-related magazine. There, new and unique features in our game “Umami” is revealed for the first time. The article is an interview with our Managing Director, Kristoffer Jetmundsen, and deals with both the Norwegian game industry and our up-coming title “Umami”.
Unfortunately, the article is in Norwegian only, [...]

Umami Development Update

As always, the team is hard at work on our newest title. Our weekly development meeting yesterday got a bit out of hand (it’s usually a 30 to 60-minute affair) and ended up in a game design brainstorming session, fleshing out the Umami concept, dropping some poorly defined features and polishing the ones we all [...]