by havchr on December 8th, 2009
If there is one thing one will experience when leaping from a cliff, it’s hitting a few birds on the way down.
Last week has unfortunately been one of those punches you just have to endure and grow from.
So, what’s with all the emo speak? Well, we’ve had a set-back. What we all know though, is [...]
by havchr on November 12th, 2009
It is my time to write a blog post. Kris Jet handed me the challenge of writing something game related with the theme “Peace love and understanding”. I’ve had a week to think about this and I’ve decided upon writing a mock-up concept.
Peace love and understanding, or PLAU
is a game where you play one part [...]
by havchr on October 24th, 2009
Slides for the presentation we held in Tromso for students was promised in the last blog post. It’s time to deliver on that promise.
The slides has gone through translation from Norwegian to English. We hope they are interesting. Here is a link to the slides, viewable in your browser
So, time for updates. What’s happening here [...]
by havchr on October 19th, 2009
Tumbleweed in Tromsø, Talking to Computer Science students at UITØ
I, havchr, had the chance to talk to computer science students in Tromsø about our company, what we stand for, and what we’re doing. Starting off, in what I feel represent our strength and at the same time our weakness, I presented them with a flowchart [...]
by krisjet on October 5th, 2009
Our artist McKack just released a time lapse video of him making character art for Umami. Check it out here!
It’s interesting to see his process from start to finish, and the artwork looks great!
by krisjet on September 28th, 2009
Last Thursday Tumbleweed Interactive attended “Game On” in Oslo, the second meeting in a new gaming related interest group within Dataforeningen (roughly translated to The Computer Association).
Above is picture of Håvard and I checking out Break a Leg, a cool student project. Håvard is on the far right, while I’m the third one from the [...]
by havchr on September 12th, 2009
When we attended Gamescom in August, we hoped to meet some pleasant people there; and we did!
First off, let me tell you, Gamescom was ridiculously large. It was bigger in size than the main airport in Norway (Gardermoen). It was divided into two different sections. One for entertainment, which was open to public, had lots [...]
by krisjet on September 10th, 2009
Sid Meier once said that “A game is a series of interesting choices”.
Most really good games present many interesting choices to the player, but sadly, a lot of music games do not. In the early days of music games, such as Dance Dance Revolution, your basic choices were: hit the notes or fail. When Guitar [...]
by krisjet on September 3rd, 2009
Today we’ll have a look at the level design process in Umami.
Umami is a rhythm platforming game. The basic gameplay revolves around the player’s avatar, which moves automatically from left to right. The player needs to pick up notes that are synchronized to the music, while he controls the avatar by jumping. Jumping can be [...]
by havchr on July 21st, 2009
We´re here with a brand new member of Tumbleweed Interactive.
What better way to introduce him, than to ask him some questions?
none.
Here we go
so, first off, what´s your name and where are you from?
- Marius Engli Andersson , and I’m from Hamar
That actually makes him the only one at the office, who is from [...]